AccelByte powers multiplayer game backends — Foundations, Online services, and Multiplayer Servers — for studios shipping to millions of players. Every one of those workloads is multi-tenant, real-time, and unforgiving of latency or downtime. That's the exact shape of Cloudflare's developer platform: run each studio as a tenant, serve players from 330+ cities, and absorb the DDoS that live games attract — alongside the cloud you run today, not instead of it.
Four places Cloudflare slots under the AccelByte stack — each tied to a workload you already run for studios.
Run every studio's backend as an isolated tenant on one platform — per-customer code, limits, and observability, deployed globally in milliseconds. The architecture AccelByte already is, made native.
Carry non-HTTP game traffic (UDP/TCP) over Cloudflare's edge, and hold authoritative real-time session state in Durable Objects — matchmaking, lobbies, and live game state close to every player.
Live games are the most-attacked targets on the internet. Cloudflare absorbs record-scale DDoS unmetered, and stops the bots, credential stuffing, and cheating infrastructure that target player accounts.
Zero-egress storage for game assets, telemetry, and player data — and edge inference for matchmaking, anti-cheat, and player experience, without backhauling to a single region.
AccelByte already runs the hardest backend in software — multi-tenant, real-time, global, always-on. Cloudflare is the network and developer platform built for exactly that shape. Worth 30 minutes to map it against how AccelByte is architected today?